UI for an Inventory that I did for a test.
- Task UI: Imagine you’re working on a F2P cute, appealing game for women 18-35 y.o. It’s bright, colorful and juicy. The Style is simple and round. [ I worked with a provided screen where I shouldn't challenge the UX. ]
- Task UX: Demonstrate that you are able to create a coherent user flow where you
challenge the current UX design.