-:- I believe that teamwork is the key to shaping vision into reality -:-
I'm working as a Senior UI Designer on Avatar: Frontiers of Pandora, a Ubisoft AAA Game.
I started to work at Massive Entertainment - A Ubisoft Studio in 2018 as a UI Artist and I was promoted to Senior UI Designer in 2020.
I lead the Art Team by providing alignment and criteria for a proper
artistic development.
VR Multiplayer Game.
Mainly working on Oculus Rift.
Art Team Leader, Professional UI designer, 2D Artist, Characters Design,
Concept Art.
Projects I’ve worked on: Smilehood's Plim Plim, Temaiken's Gaturro, QB9's
Cosmic Kittens among many others.
Mainly working on PC, PS 3, Oculus Rift and Hololens.
Some of the projects I worked on as Senior Artist were: SONY's Patito feo (PSP),
SONY's The Mystery Team (PSP), Visions (PC) and Doors (Tablet) from Big Fish
Games, DISNEY's Pecezuelos (PC), DISNEY's Winx, DISNEY's Phineas & Ferb,
LEGO's Monsters, LEGO's Nijago Rebooted.
UI designer, 2D Artist, Characters Design, Concept Art for video games.
- Teacher at Cátedra Doberti Teoría del Habitar - Universidad de Buenos Aires.
- Catedra Rico - Graphic Design - Universidad de Buenos Aires.
Conference Coordinator with important professionals such as Ciruelo, Poly
Bernatene, Pablo Bernasconi, among others.
Packaging, POP and Branding for multinational companies such as ARCOR
(Argentina, Brasil and USA), DHA (USA), Honda, Klaukol among others.
Packaging, POP y Branding.